Wednesday, October 21, 2009

Tunnels & Trolls



I remember the first time I had heard about Ken St. Andre's T&T, it was around 1987. The game was already over ten years old and I had never even seen a copy of it on the shelf. I've been reading over the rulebook and I realize that I've really been missing out on something special.

The main thing that I love about this game is that it's the only old-school game that is still in print by the original publisher! From what I've read about it there is very little that has changed over the years, rules wise. The mechanics are very different from D&D so it's taking me a while to get over the way they do things in the game, but I really like the differences.

Here's a passage from T&T 7.5 that shows how they've stayed on the old-school track.

"There is a lot more that could be said about Trollworld, roleplaying, and Tunnels and Trolls. If you have a question about how things work, make up your own house rules to cover it when you are the G.M. Remember, the Game Master controls the game, he/she is not controlled by it. It's your world, your adventure. Go forth! Do great things! Have fun!

That pretty much sums it up for me!

Another thing that I've always heard around gamer sites is "Does T&T have legs?" "You can't really run a campaign with it." "It's just a joke game." Hogwash! This game has eight legs! It's every bit as challenging and intriguing as D&D and Rune Quest. And although it is a more light hearted game, that's good! It breaks up the downers that some of the other games can become.

There's quite a large community that has grown up around T&T, here's a list of websites.

Flying Buffalo - The original owners of T&T.

Fiery Dragon - Current publishers of T&T 7.5.

Free Dungeons - A great fan site with lot's of downloads and links.

Trollhalla -Ken St. Andre's pay site.

Gristlegrim -A website for the biggest dungeon in Trollworld.

Outlaw Press -Who publish some out of print T&T books as well as newer stuff.

The Hobgoblin's Tavern - Andy Holmes, who has written an published many T&T adventures, has his own site with free downloads.

There are many more, it's a pretty big community!

I'm planning on running a game soon for our Madison Traditional Gaming group, it's going to be fun! If you haven't checked it out already I strongly urge you to look at the websites and pick up a copy of T&T 7.5. You won't be disappointed!

2 comments:

A Paladin In Citadel said...

I heard the game had eight segments, but twelve legs.

I see Berin reviewed this game recently. For the $35 it costs to pick up the new boxed set, I pay pick it up, just to see what the fuss is all about.

Atom Kid said...

It was definitely worth the dough! Not only do you get a players manual but you also get The Codex Incantem, Monsters & Magic Book, Monstrum Codex, a GM adventure, and a Solo adventure. More than you need to play the game!